Обновление версии CINEMA 4D R12.016/21 до R12.032 (Новая версия CINEMA 4D Prime, Broadcast, Visualize и Studio) Это обновление до версии R12.032 для CINEMA 4D and BodyPaint 3D. Обновление рекомендовано для всех пользователей R12, исправленны многие ошибки. Таблетка не требуется. Список исправлений: Dynamics •Another Object mode now works with Nulls and Compound Collision Shape •NURBS objects will now be handled correctly Global Illumination •Changing the sampling mode in an illuminating material now produces identical normal and bump map results Installer / Updater •Long lists of items to install/update will now be displayed with scroll bar Objects •Converting a HyperNURBS object to polygons now keeps edge selections •Formulas can be negated with a simple "-" instead of "*-1" •Line colors can again be changed •Sun object will now be deactivated when Sky object is switched off Materials •Colorizer caused false editor display — fixed •Materials have all been unnecessarily rerendered after Save Project command •Identical texture names can now be used with Save Project command Picture Viewer •Decreasing the grid size now also adjusts the axis arrows •Link Active Object command changed light source into camera — fixed •Undo view could accidently change setting on unwanted cameras — fixed Other •Python fixes •IK Dynamics •MoGraph formula •TP Undo This update also includes the following improvements from 12.016 to 12.028: •Overall stability improved •Character animation tools (weighting, dynamic IK, stick mode) •Dynamics (caching, soft body behavior) •File exchange (FBX, VRML2) •Materials (faster preview rendering, wrong frame handling in animated textures, camera shader aspect ratio, Fresnel shader in Specularity channel fixed) •Modeling (Join Segment, Correction Deformer, memory leak fixed, Connect function fixed) •MoGraph (Shader Effector, Axis Tool in MoText, orientation problems fixed) •OpenGL (stacked materials, transparency, anisotropic, alpha display, ghosting with colors, texture flickering, screen redraw, clipping with skies, tinted poly selection, fresnel, interactive render region with PyroCluster) •Python (improved stability, behavior of various functions corrected) •Renderer (Render Queue, HDR Probe conversion, color temperature, motion vectors, straight alphas with LWF) •FBX and COLLADA import and export •PoseMorph •Weighting tools •Behavior of various Deformers •Dynamics •Python •Turtle Mode / L-System •OpenGL •Vector Motion Blur •Renderer •And more… (Animation and Timeline, Online Updater, Modeling tools, Preferences)
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